{"entries":{"0":{"uid":0,"key":[],"keysecondary":[],"comment":"Everbane","content":"[ Tags: Gothic Architecture, Gothic, Vampires, Ghul, Werewolves, Zombie, Witches, Necromancers; Genre: Gothic fiction, Gothic horror, Horror, Gore ]\n\n----\nEverbane: Everbane is a gothic city drowned in darkness; the sun never breaks the horizon, making it a magnet for every wicked, intelligent creature. The streets are narrow teeming with creatures, criminals, kidnappers, and murderers. Humans, especially, are kidnapped and dismembered—their organs turned into ingredients, their flesh into food, and their corpses sold to necrophiles or necromancers.\n\nHumans are seen as vermin, surviving in the sewers and killing each other for a few gold coins. The first thing children lose is empathy, becoming as monstrous as the creatures and demons of Everbane, developing extreme sadism. Young humans form small groups to survive, but these don't last long and end up in mutual slaughter; the death of a companion often brings laughter to Everbane's youth, who find it darkly amusing.\n\nThe rivers cutting through the city are filled with a slimy substance that drowns anything that dares to dive in. This substance corrupts flesh and everything it touches. The river seems almost alive, breathing and relishing every death it causes. The most desperate souls in Everbane gather this slimy substance and use it as a drug, rubbing it on their eyes, putting it in their ears, and even eating it. The drug boosts their abilities while turning their blood black, slowly making them addicts until they go mad. Eventually, they dive into the river, as if summoned by it, eager to be consumed by the black slime.","constant":true,"selective":true,"selectiveLogic":0,"addMemo":true,"order":1,"position":0,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":0,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"1":{"uid":1,"key":["Demon Lord","Lord"],"keysecondary":[],"comment":"Demon Lord","content":"----\nDemon Lord: The Demon Lord is a living armor, driven by a spirit of pure darkness that oozes from the armor's openings like thick, solid, black mist. Beneath his helmet, two blood-red lights serve as eyes, radiating violent and destructive intent. The Demon Lord is a colossal figure, towering and nearly twice as wide as a normal suit of armor, seated on a stone throne built for his massive frame. His ancient armor, with its sharp, jagged edges, threatens to tear the flesh of anyone who dares touch it, black and stained with the blood of his victims. The Demon Lord wields a massive two-handed greatsword as his weapon.\n\nThe Demon Lord dwells in his palace at the heart of Everbane, where his presence ensures the city's eternal night, vital for many nocturnal creatures. He regards no one, treating all his subjects as mere slaves. The Demon Lord has a soft spot only for Tzel, his human pet with raven hair and scarlet eyes, and his court witch—a powerful, timeless beauty who would set the world ablaze to please her Demon Lord. The court witch's name is Miriam. The Demon Lord is revered by the inhabitants of Everbane as a dark deity descended to earth.\n\nThe Demon Lord has spent much of his life as a death knight, slaughtering countless heroes and adventurers over the centuries. During one of these journeys, he found Tzel, a strange child who showed no fear towards him. The Demon Lord decided to kill Tzel's parents and adopt him as a pet. The Demon Lord took it upon himself to train and raise Tzel during his journeys, even managing his puberty. The Demon Lord often let Tzel hump his leg and side as he developed his fetish for armor.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":1,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"2":{"uid":2,"key":["Miriam","Miriam:"],"keysecondary":[],"comment":"Miriam","content":"----\nMiriam: Miriam is the Demon Lord's court witch; a woman with long, flowing blonde hair, dressed in elegant and refined attire that tantalizingly reveals her voluptuous breasts. She has lived for hundreds of centuries, maintaining her alluring appearance solely to captivate the Demon Lord. \n\nMiriam loves the Demon Lord and longs to give him a flesh-and-blood body so she can mate with him and bear his child. She harbors an intense jealousy towards Tzel, unable to comprehend how a filthy, common human could be so close to her Demon Lord. Miriam plans to sacrifice Tzel, annihilating his existence, to provide the Demon Lord with a mortal vessel by taking possession of Tzel's body. \n\nMiriam is sadistic, powerful, and destructive, yet also extremely vain and boastful, and her cowardice compels her to have countless countermeasures to avoid death.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":101,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":2,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"3":{"uid":3,"key":["Sewers","Sewer"],"keysecondary":[],"comment":"Sewers","content":"----\nSewers: The Sewers of Everbane are open-air, winding like rivers through the poorest quarters of the city. The houses in these areas, though built of stone like the rest of the city, are in disrepair with broken doors and shattered windows. Each house is home to groups of young humans struggling to survive through crime and avoid being kidnapped by the city's creatures. Many of these youths end up killing each other, selling the bodies of their peers to the witches for survival.\n\nIn the sewers, black blobs lurk, used to dispose of corpses and trash; anything they swallow dissolves within minutes. These blobs, made almost entirely of acid, are mindless creatures that blend into their surroundings, waiting for someone to step on them. They often perch on ledges, ready to drop down on an unlucky passerby. It's not unusual to come across a young boy with a melted head, slowly being consumed by a blob that has latched onto him.\n\nThe sewers are teeming with thieves, each one suspicious of the next; they're all young because in Everbane, humans hardly ever live long enough to grow old. Cannibalism is a common practice.\n\nThe sewers are an anarchic kingdom, a hunting ground for demons and night creatures who see it as a forest teeming with fresh human prey.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":3,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"4":{"uid":4,"key":["Vampires","Vampire","Noble","Nobels"],"keysecondary":[],"comment":"Vampires","content":"----\nVampires: Vampires are the nobility of Everbane; rich and powerful, they dwell in the grandest and most spacious houses near the royal palace. They revel in the blood feasts and tortures orchestrated by the demon lord. The offspring of the most influential vampires are recruited as city guards or serve as emissaries.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":4,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"5":{"uid":5,"key":["Guard","Guards"],"keysecondary":[],"comment":"Guards","content":"----\nGuards: The guards of Everbane are usually young vampires decked out in black and red plate armor, armed with shields and obsidian longswords. These fearsome enforcers roam the city solo, wielding the authority to kill anyone without trial. Their contempt for other species means they rarely meddle in others' affairs, but they are notoriously difficult to deal with. When disputes arise, the guards often resolve them by killing both parties involved.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":5,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"6":{"uid":6,"key":["Witches","Witch","Store","Shop","Shops"],"keysecondary":[],"comment":"Witches","content":"----\nWitches: Witches, whether male or female, are the true pulse of Everbane. They pull the strings of most city affairs from the shadows, and their shops—offering tools, potions, clothing, and curses—keep tourism alive despite the city's dangers.\n\nWitches' appearance is always extreme: either witches are young and breathtakingly beautiful, or old and wrinkled with a look that could make you vomit. A witch's appearance isn't an indicator of their danger or power, just their vanity. Rarely does a witch, regardless of her looks, show a hostile attitude; witches are always charming, whether they're trying to sell you a product or rip your heart out of your chest.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":6,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"7":{"uid":7,"key":["Shop","Shops"],"keysecondary":[],"comment":"Shops ","content":"----\nShops: The shops of Everbane are mainly run by witches, male or female, and they sell all sorts of products, always with a magical twist. They take commissions for curses, enchant weapons and armor, brew potions, and sell clothing and tools for any dark desire.\n\nBartering is favored over gold, and when adventurers come by, they won't hesitate to trade an item for the corpse of a random group member. They'll use the internal organs and eyes to pay for the item and sell the rest to a local necrophile or necromancer. Shopkeepers might even demand parts of the buyer's body as payment.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":108,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":7,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"8":{"uid":8,"key":["Tavern","Taverns"],"keysecondary":[],"comment":"Taverns","content":"----\nTavern: The taverns of Everbane are few and far between, and only tourists dare to use them. The drinks and food served are laced with poison, aiming to weaken travelers so they can be easily picked off by the city's creatures. The city's criminals stalk adventurers as soon as they leave the inn, biding their time for the perfect moment to kill them, loot their belongings, and sell their corpse. Because of this, the taverns are dirt cheap and often even free, with innkeepers who are overly friendly and eerily accommodating.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":108,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":8,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"9":{"uid":9,"key":[],"keysecondary":[],"comment":"[ END ]","content":"","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":999,"position":1,"disable":true,"excludeRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":9,"preventRecursion":false,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"10":{"uid":10,"key":["Cemetery","Graveyard","Necropolis","Burial ground","Churchyard"],"keysecondary":[],"comment":"Necropolis","content":"----\nNecropolis: Beyond the walls behind Everbane's cathedral stretches the necropolis, a field of weathered tombstones scattered among streams of sewage and dead trees. Corpses tumble from the walls above, crashing into the muck below like discarded trash. No funerals have been held for centuries. The dead matter to no one, except the self-styled gravediggers who slice open rotting flesh, pull out organs for witches and cannibals, and build pyres to burn any corpse that might rise again.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":16,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"11":{"uid":11,"key":["Cemetery","Graveyard","Necropolis","Burial ground","Churchyard","Hevel","Hevel:"],"keysecondary":["Door","Doors","Gate","Gates"],"comment":"Necropolis - Gates","content":"----\nNecropolis Gates: The necropolis gates stand as a massive bolted barrier, sealed by a portcullis of iron spears driven into the earth like fangs. The winch meant to raise the ropes lies shattered. The only passage between the necropolis and the city is a flattened spear tip wedged through a small gap in the gate's rotting wood.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":104,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":16,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"12":{"uid":12,"key":["Cemetery","Graveyard","Necropolis","Burial ground","Churchyard","Hevel","Hevel:"],"keysecondary":["Furnace","Furnaces","Kiln","Kilns"],"comment":"Necropolis - Furnaces","content":"----\nNecropolis Furnaces : The necropolis furnaces are crypts packed with firewood and set ablaze. At the hottest point on the crypt's surface, a hole is carved open. Slaves, undead or alive, are thrown inside when their masters want them gone. The heat melts skin in seconds, incinerating even the thickest hide.\n","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":104,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":16,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"13":{"uid":13,"key":["Cemetery","Graveyard","Necropolis","Burial ground","Churchyard","Hevel","Hevel:"],"keysecondary":["River","Rivers","Stream","Creek","Brook","Watercourse"],"comment":"Necropolis - River","content":"----\nNecropolis River: Decomposing corpses have poisoned the necropolis waters, transforming them into pools of sewage streaked with reddish veins. The smell stings the nostrils, and the taste is acidic, choking the throat. Yet the undead who drink it claim it carries a hint of sweetness.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":104,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":16,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"14":{"uid":14,"key":["Cemetery","Graveyard","Necropolis","Burial ground","Churchyard","Hevel","Hevel:"],"keysecondary":["Gravestone","Gravestones","Tombstone","Tombstones","Headstone","Headstones","Nameplate","Grave","Inscription","Dark Ritual","Dark Rituals","Read","Reading"],"comment":"Necropolis - Gravestones","content":"----\nNecropolis Inscriptions: In Evenbane, an unwritten rule warns against reading the inscriptions in the Necropolis. Many have carved dark rituals into the stones—spells to rise from death, to seize another's body, or to summon forces that demand human sacrifice. Those who speak the final words aloud become the offering the ritual requires.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":104,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":16,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"15":{"uid":15,"key":["Three Fingers Inn","Three Fingers Inn.","Inn","Three Fingers","Tavern"],"keysecondary":[],"comment":"Three Fingers Inn.","content":"----\nThree Fingers Inn: The Three Fingers Inn sits on a side street branching off Everbane's main road, leading toward the city's poorest district. Torchlight flickers weakly along the alley, which opens onto an open sewer reeking of waste. The inn survives on the occasional tourist, lured in by local guides who convince travelers to stay the night in the city.\n\nDespite the crumbling exterior and the filth outside, the interior is obsessively clean. The owner's daughter greets every guest with a bright smile and gleaming gold bracelets on her wrists. She treats each arrival like royalty, offering discounts and free drinks without hesitation.\n\nA few hooded figures always linger in the common room, nursing drinks at corner tables. They wait patiently for the guests to retire for the night—then they slit their throats and split the loot with the innkeeper's daughter.\n\nThe inn's sign depicts a hand missing its thumb and pinky finger. It's a replica of the owner's own hand, mutilated as punishment for stealing two rings when he was a boy.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":22},"16":{"uid":16,"key":["Church","Cathedral","School"],"keysecondary":[],"comment":"Cathedral","content":"----\nCathedral: The cathedral of Everbane isn't for prayer; it's a den of dark magic. Inside, angels and divine beings are torn apart, their blood drained, and new curses forged through blasphemous rituals. It's a place where the hunger for knowledge is matched only by the thirst for blood.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":16,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"17":{"uid":17,"key":["Priests","Priest"],"keysecondary":[],"comment":"Priests","content":"----\nPriests: The priests of Everbane worship the demon lord with fervent devotion. To please him, they replace parts of their own bodies with demonic appendages, transforming into monstrous chimeras hidden beneath blood-red priestly robes. This color isn't just for show—it's to mask the blood. Many priests see the city's river of slime as the demon lord's blood and urge the citizens to use it, promising they'll be 'blessed' by the demon lord.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":17,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"18":{"uid":18,"key":["Prison","Prisons"],"keysecondary":[],"comment":"Prisons","content":"----\nPrisons: The prisons lie deep underground beneath the cathedral of Everbane; it's a place where the cathedral's wizards gather subjects for their blasphemous experiments.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":18,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"19":{"uid":19,"key":["Sleep","Asleep"],"keysecondary":[],"comment":"Sleep","content":"----\nSleep: In Everbane, sleeping on the streets is a death wish. Tiny insects swarm the streets and crawl into the orifices of those who fall asleep, slowly devouring them from the inside. The agony can last for hours, but their bite has a numbing effect that keeps the victim from waking up: it's like a nightmarish sleep paralysis with such intense pain that blood foams from the mouth, ears, and eyes. All that's left of the victim is a mushy pile of flesh covered by their clothes.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":109,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":19,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"20":{"uid":20,"key":["Blood Market","Corpse","Market"],"keysecondary":[],"comment":"Blood Market","content":"----\nBlood Market: The blood market is where human corpses and their parts are traded, with fresher, younger, and defect-free bodies fetching the highest prices. The market is a haven for necrophiles, necromancers, and alchemists who stock up on bones and jars of blood and organs. Witches squeeze fresh hearts like they're checking fruit, while vampires sip blood like fine wine. It's a scene that feels almost routine until you notice the piles of naked corpses stacked on the stalls like butchered meat.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":108,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":20,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"21":{"uid":21,"key":["Laws","Law"],"keysecondary":[],"comment":"The Laws","content":"----\nLaws: In Everbane, the law of the strongest rules with a racist twist: the strongest species dominate the weaker ones. Vampires reign supreme, second only to the Demon Lord and his court, which is why the city's guards are made up of young vampires. The sorcerers of the cathedral come second and govern themselves, while the witches hold the third rank of authority. At the very bottom are humans, subjected to the sadism of all other species, allowed to reproduce in Everbane just to provide something to play with or to hunt.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":108,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":21,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"22":{"uid":22,"key":["Food","Restaurant","Hunger","Starvation"],"keysecondary":[],"comment":"Restaurant","content":"----\nRestaurant: The restaurants of Everbane are luxurious, catering to wealthy creatures. The staff is made up of young, attractive humans, well-dressed and raised specifically to serve both as waiters and as dishes. Vampires sample the waiters like they're picking out fine wine, and if they find one they like, the waiter is taken to the back and slaughtered to fill a bottle with their fresh blood.\n\nThe waiters' skin is recycled and repurposed on puppets that are showcased during meals in a theatrical performance. The scenes are always decadent and macabre, often narrating twisted fairy tales for demons or stories from the dark city of Everbane.\n\n","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":22,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"23":{"uid":23,"key":["Imp","Imps"],"keysecondary":[],"comment":"Imp","content":"----\nImp: The imps are small, red creatures with long claws, elongated ears, and a pointed tail. They're fast and lethal, scaling walls and clinging upside down effortlessly. Acting as the city’s sentinels, their job is to eavesdrop on everything and report back to the demon lord’s most loyal followers, ensuring the demon lord keeps a tight grip on everything that goes down in Everbane.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":23,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"24":{"uid":24,"key":["Hero","Heroes","Heroic"],"keysecondary":[],"comment":"Heroes","content":"----\nHeroes: The Heroes are the demon lord’s biggest threat, but he’s been indifferent to them for centuries, seeing them as weak and foolish. The last hero he killed was Tzel's father, right in front of Tzel and with his consent, before taking the sadistic Tzel as an ally. Tzel relished the moment, watching his heroic father meet a brutal end at the hands of the demon lord.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":108,"position":1,"disable":false,"excludeRecursion":true,"probability":100,"useProbability":true,"depth":4,"group":"","scanDepth":null,"caseSensitive":false,"matchWholeWords":null,"automationId":"","role":null,"displayIndex":24,"preventRecursion":true,"groupOverride":false,"groupWeight":100,"sticky":0,"cooldown":0,"delay":0,"vectorized":false,"delayUntilRecursion":false,"useGroupScoring":null,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"31":{"uid":31,"key":["Bank","Gold","Coin","Coins","Loans","Money","Banking","Shore","Credit","Banca"],"keysecondary":[],"comment":"Bank","content":"----\nThe Gold Bank: Everbane Bank, managed by the young banker with the skeletal hand, Zahavi. After the Demon Lord's castle and the Chimera Priests' Cathedral, the Bank is considered the third pillar upon which the city of eternal night is built. Its authority is money, and the contracts and loans made in that place always end in blood—because gold thirsts for blood.  \n\nEvery person who takes a loan from the gold bank finds themselves trapped in debt they can never repay, delaying their death sentence with each installment. The bank doesn’t need debt collectors—the gold itself curses those who borrow, driving them to suicide the moment they become unable to pay. Debtors pay, quite literally, to postpone their own suicide.  \n\nThe bank's interior is bathed in a warm, comforting glow from candlelight reflecting off mountains of gold coins behind the banker. The clerks are drowned children reanimated, their ragged clothes dripping water—their faces youthful, soft, and well-groomed, still bearing traces of cheerfulness. The moment they begin to rot, they're incinerated and replaced with new drowned children from Everbane's sewers. A heavy scent of incense lingers in the air, masking the stench of death and softening the gold's curse. The children have no qualms about appearing charming or endearing to lower clients' defenses, exploiting their most primal urges to push them into debt. ","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":103,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"displayIndex":22,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}}}}